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Fallout 4 10mm pistol animation mod
Fallout 4 10mm pistol animation mod





Disclaimer: no settlers were harmed in the making of this answer. I VATS-targeted a stationary settler from two predetermined distances and checked the to-hit percentage for the target's core/body.

  • Double-Barreled Shotgun: plain, sighted (no mods improve hip fire no scope).
  • Institute Pistol: plain, sighted, scoped (no mods improve hip fire).
  • fallout 4 10mm pistol animation mod

  • Assault Rifle: plain, sighted, scoped (no mods improve hip fire).
  • Hunting Rifle: plain, hip, sighted, scoped.
  • Combat Rifle: plain, hip, sighted, scoped.
  • 10mm Pistol: plain, hip, sighted, scoped.
  • fallout 4 10mm pistol animation mod

    Note: If a weapon used Scoped mods, I attached a scope if it used Sighted mods, I attached a reflex sight. Then I remodded them as follows for hip fire, sighted fire, and/or scoped fire, adding only mods that directly mention affecting hip/sighted/scoped fire. I de-modded weapons of 6 types down to their base configurations.

  • In some cases the sighted version of a weapon (with a sighted mod) will perform significantly better than the scoped version (with a scoped mod).
  • Prefer mods that improve sighted fire rather than hip fire.
  • So two very general rules if you use VATS often:
  • sighted fire may be treated very differently from scoped fire.
  • whether or not the VATS animation shows you looking down the sights.
  • whether you're looking down the sight just before hitting the VATS key.
  • The following have no effect on whether VATS treats something as hip fire or sighted fire:
  • neither sighted nor hip fire for certain weapon types.
  • Summaryīased on testing so far, VATS considers weapon fire to be: If you test other weapons or find this is simpler than it seems, please let me know. I ran over 50 tests (20 modded weapons of 6 different types from 2-3 firing distances) before running out of time and patience.







    Fallout 4 10mm pistol animation mod